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EVE Online - Skill Training

Concise, reliable, PRINTABLE fingertip facts for EVE Online

You're given an array of race and career choices to make during new character selection, and it is very difficult to compare the options. Skill training can be a bit daunting at first, so we've been working on ways to simplify it.

The basic Racial Attributes (2007/07/25) table compares the startup attributes of each race, to make your initial character selection a bit easier.

Skill Training Hints

  • During character generation, your choice of race, bloodline, and ancestry will initially determine how much your character will have of each of the 5 basic character Attributes : (Intelligence, Willpower, Charisma, Perception, and Memory), and a few starting Skills (such as Gunnery, Spaceship Command, and so on).
  • Don't worry - absolutely every skill you didn't get while 'rolling' your character can later be gained through Skill Training. You may train any skill you like, as long as you have completed all the skill prerequisites.
  • Your initial attribute 'rolls' will make you more or less proficient in learning specific career skills, but this doesn't prevent you from learning anything you want. If you are not proficient, it just takes longer to train.
  • Every skill in EVE lists Prerequisite Skills, as well as a Primary and Secondary Attribute that are used to determine how long it will take your character to learn the skill. The higher your level in those specific attributes, the faster you'll learn the skill.
  • Training time calculations are as follows:

    Training time [minutes] = skill points needed / (primary attribute + (secondary attribute/2))

  • If you're not happy with your character's attributes (the speed of your training), you may boost your attributes with training in the Learning category (there are 10 available points per attribute) and with brain Implants (5 available points per attribute). There are also some items that improve attributes, as well as those which improve skill levels.
  • Your Skill Level can vary from level 0 to level 5 in all skills, and skill Ranks (learning difficulty) range from 1 to 16. Each level of training for a skill takes longer (about four to six times longer) to train than the previous level. Skill Rank is just a difficulty multiplier; for example, a Rank 8 skill takes 4 times as long to train as a Rank 2 skill, at each Level.
  • Only one of your characters can be training at one time, but training continues even while you're logged out. You'll want to be training a skill at all times - your long road to success will depend largely on what skills you have learned (this is CPP's cash cow - you'll need to spend a few Real Life years as an EVE subscriber if you want to fly with the big boys)!
  • To avoid delays in your lifelong training program, plan your training so it won't complete while you're logged out. Train those skills with short training times while you are playing EVE, and then pick the long training time skills just before you log out.
  • If a skill in your Character's skill table has a red X, it means you don't have the prerequisites - check the [Show Info] button, under the [Req. Skills] tab for a description of what you need to learn first.
  • If a skill in your Character's skill table has a green checkmark, it means you are able to train the skill, but first need to buy the training manual (with the same name) on the market.

Note: All documents on our site are .pdf files requiring Acrobat Reader v4.0 or better (available free at www.adobe.com) to open. They are optimised for printing on 8.5"x11" (ideally, in colour) and may not be as clear (or correctly oriented) on-screen as they are when printed. Print testing has been done on inkjet and laser printers, in both colour and greyscale.

If you have previously printed any of these documents, check for updates here by comparing the date on the bottom left ("footer") of each printed sheet to the (revision date) listed here behind each pdf file.

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